It hasn’t been a year since Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee and published by 505 Games, was released on PC and major consoles, but it appears that its developer is no more.
In a new report from GamerSky, citing sources on Bilibili and other individuals, Wuchang’s director, Xia Siyuan, was fired before Chinese New Year, though the creator is still actively working on games. However, the same can’t be said for the Leenzee staff, who were propositioned with outsourcing but refused, leading to a disbandment and lay-offs.

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The news breaks with Wuchang: Fallen Feathers having only released on July 24. It also comes on the heels of several larger cases of lay-offs and restructuring throughout the gaming industry, including most recently at Neople, the studio behind another Soulslike title in The First Berserker: Khazan.
Wuchang: Fallen Feathers Was Not Particularly Well-Received
As it stands, Wuchang: Fallen Feathers maintains a 74 rating from Critics on Metacritic based on 90 reviews, and a 6.9 User Score based on 843 ratings. TheGamer’s Joshua Robertson awarded it a 3/5 in his review, writing, “Wuchang often shows glimpses of the game it could have been, but frustrations upon frustrations sour the whole experience.”
The title opened at 131,518 players on Steam on its launch day, but within days saw that figure bottom out. Specifically, the game lost about 50,000 players within a week of its launch, an almost unheard of statistic for a primarily single-player offering.
In the last 24 hours, Wuchang had a 24-hour concurrent of 3,349 players, with 514 players actively engaged with the game, at the time of writing.
Wuchang was the subject of several “review bombs,” including an instance as recent as last August after an update that made certain bosses and NPCs unkillable due to backlash in China. Elsewhere, frustrations with the game’s design, including difficult boss fights, as well as performance issues also plagued the title. As is usually the case in these instances, players began to “fix” the game themselves with a number of patch-related mods.
In the background, its developer, Leenzee, became one of several studios to offer a sincere apology to gamers for the title’s problems.
“We ask for your patience as we tackle these optimizations step by step. We hope that one day, both our work and our team will prove worthy of your expectations,” a post read.
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