Ben Jessey is a staff writer from the UK and has been writing for TheGamer since 2019 after getting a degree in Film and Television studies. In that time, he’s worked his way up from a freelancer writing lists to a senior writer who creates various types of articles. One minute, he’ll be making buyer’s guides on Funko Pops, and the next, he’ll be doing a collectible guide. In his free time, he mostly plays games and watches TV.
There are six different backgrounds you can choose from for your character in The Outer Worlds 2. One of them is the Roustabout. This essentially means an unskilled worker. They became an Earth Directorate Agent when a well-known villain was accidentally killed, and they were given credit for it.
By design, this version of the protagonist isn’t really an expert in anything. As them, your additional dialogue options are funny rather than useful. If you want to fully commit to being an untalented hero, this is the build you should have.
Best Traits For A Roustabout
As a Roustabout, you should select the following positive and negative traits for your character:
|
Trait |
What It Does |
Why It Suits A Roustabout |
|---|---|---|
|
Lucky (Positive) |
Increases your critical chance by five percent, and certain opportunities become available to you. |
As part of their backstory, the Roustabout became an Earth Directorate Agent by accident. That is a prestigious position, so they’re clearly lucky. |
|
Witty (Positive) |
Your reputation with factions can’t drop below neutral. |
Just because the character is unskilled doesn’t mean they aren’t witty or likable. |
|
Dumb (Negative) |
Forces you to lock five skills, meaning you can never put any skill points into them. |
Part of the reason the Roustabout is unskilled could be because they’re not very intelligent. Plus, locking out skills suits the character. |
Best Skills For A Roustabout
Not only do you have to pick two specialized skills, but you also have to choose which ones to lock due to the Dumb trait. Lock out the following skills as they don’t suit a Roustabout:
- Engineering
- Lockpick
- Hack
- Medical
- Science
The specialized skills you should have are the following:
|
Skill |
Why It Suits A Roustabout |
|---|---|
|
Melee |
While being good with melee weapons could be seen as a skill, you could argue it’s mainly just about picking something up and swinging it. This is the type of combat that suits a Roustabout the best. |
|
Sneak |
Hiding behind things and crawling around doesn’t require much skill. |
Speech and observation are other skills you could put points in.
Best Perks For A Roustabout
There are a few perks that suit a Roustabout really well. Here are the main ones:
|
Perk |
What It Does |
Why It Suits A Roustabout |
|---|---|---|
|
Bulletshield |
Get a ten percent boost to your base health and damage resistance. Plus, enemies focus more on you than your companions. |
It makes sense for a Roustabout to serve as a decoy to help their more talented allies. |
|
Heavy Handed! |
Knock enemies down with a melee power hit. |
Makes a Roustabout’s melee approach even more effective. |
|
Assassin |
After getting a stealth kill, your movement speed increases by 100 percent for five seconds. |
A Roustabout isn’t used to doing things well, so the adrenaline starts flowing when they get a stealth kill. |
|
Lucky Strikes |
Critical damage goes up by 100 percent, and when someone dies from a critical hit, they explode, hurting nearby enemies. |
Being lucky is a big part of this build, so this perk fits. |