We all played a video game as a kid that, in our heads, was the coolest thing in existence. Our young minds were detached from cynical critique and wider consensus so we could just sit back and enjoy something for what it was. For me, one of those games was Perfect Dark Zero, the Xbox 360 launch title that felt like an exciting glimpse into the far-flung future.
It was the first game I played on the seventh console generation, sitting on my sister’s living room floor with a binder of pirated blank discs on my lap. Don’t tell Phil Spencer. But during this long weekend visiting family, I jumped into countless different games I’d never seen or heard of before on the new console. Everything from Condemned: Criminal Origins to Gears of War to Oblivion — they had pirated pretty much every single launch game and then some.
But Rare’s Perfect Dark Zero felt the most futuristic to me. Perhaps it was the stylish visuals or its trying desperately hard to be cool attitude, but something about it has stuck with me in the years since and has never let go. So, with its 20th anniversary freshly in the rearview mirror, let’s talk about it.
After All This Time, Perfect Dark Zero Is A Deeply Flawed Gem
In 2025, cringe is the perfect word to describe Perfect Dark Zero. Its modernised vision of Joanna Dark was a badass, smart-talking redhead sporting sapphire blue eyes and a skin-tight bodysuit. She clearly wanted to be a cool and powerful female character, but still hung onto so many dated tropes of sexualisation that held her back from greatness. The finished result wasn’t the mascot Microsoft’s Xbox 360 needed at launch, and thus was left behind in lieu of average reviews without a second thought.
Fun fact — Perfect Dark Zero takes place in the year 2020. We haven’t quite invented flying cars or started hanging out with aliens yet though, even five years after the fact.
A troubled development cycle meant that Rare was piecing the launch title together until the very last minute, leading to a game that didn’t look or perform particularly well, alongside an array of missions that felt rushed and loosely strung together. But even so, there is an odd retrospective charm to its overall vibe that makes it more enjoyable today than it ever was in 2005, especially now the reboot has been cancelled.
Its weapons and gadgets are creative takes on established science-fiction ideas, villains chew scenery like there is no tomorrow, while even the pause screen is sponsored by Samsung and presented as a futuristic mobile phone interface. It’s so lame, but god I love it.
None of that mattered to me as a teenager either, as I blasted through corridors of generic goons in search of solving its overarching narrative mystery. Loading onto the Hong Kong level and looking up at the stars, just as I clambered onto a rooftop, it felt like nothing games had ever presented to me before, and that was enough to see its campaign through to the end.
Keep in mind this was during a time before Call of Duty took over the world, and the best shooters consoles were able to muster were pretty much limited to Halo and Medal of Honor. Perfect Dark Zero was the second entry in an IP that Microsoft wanted to make a much bigger deal, it just wasn’t meant to be.
Microsoft’s big shooter hit of this generation would turn out to be Gears of War, which over the course of several years perhaps even eclipsed Halo in popularity.
But even today, I can appreciate the ambition at the core of Perfect Dark Zero. You weren’t just shooting at bad guys with predictable military weaponry, but using an assortment of sick gadgets, alien firearms, and fighting through locales that didn’t feel pulled from the contemporary headlines. It was a more stylized take on the shooter genre, and if it was successful, maybe the seventh generation wouldn’t have been inundated with bland, grey copycats all trying to take a bite out of Call of Duty’s launch.
Jumping into Perfect Dark Zero now feels like unearthing an unorthodox time capsule. For the most part, it doesn’t feel good to play, and its aesthetic has a laughably warped view of what it means to be cool. But I love these awkward parts and how they make me nostalgic for a time when video games were still capable of teasing me about what the future holds.
I love that this flawed chapter in Xbox’s history is still playable, calling back to a moment in history just before the console giant found itself on top of the world. It’s a shame Joanna Dark wasn’t able to climb the peak with them.