Throughout the prologue and subsequent three acts of Clair Obscur: Expedition 33, Sandfall guides you through an absolute rollercoaster of a narrative. You won’t know what’s coming next, especially between acts, and some parts of it shouldn’t work as well as they do, but it’s pulled off thanks to the fantastic writing.
All the core cast in Expedition 33 are not only well-written, but expertly voice-acted as well, both in English and French. Throughout the 25-35-hour-long adventure, there are multiple conversations and lines of dialogue that will stick out for various reasons, but here are the highlights.
Complete Story Spoilers Ahead!
Updated December 12, 2025, by Ben Jessey: To celebrate Clair Obscur: Expedition 33’s recent award wins, we decided to return to our list of the game’s most memorable quotes to add a few more.
“This Is The Definition Of A Fool’s Quest, And My Brother’s Not Usually A Fool.”
Emma
In spite of the prologue having the shortest amount of time to work with compared to any other section of the story by a long shot, this succinct introduction manages to be gut-wrenching. A few minutes after watching Sophie’s Gommage, Gustave is forced to celebrate his Expedition departure at the leaving festival.
A Fresh Perspective: Here’s What Other Turn-Based Games Can Learn From Clair Obscur: Expedition 33
Expedition 33 might have cracked the formula.
One of the last conversations he has is with his sister Emma, and when you’d expect to see some well-wishes or sadness, we instead get the harsh truth about the adventure we’re about to go on. In a plea for Gustave to stay and help in Lumiere, Emma reveals that the Expedition mainly exists as a morale boost to help deal with the existential threat of the Paintress. It’s cutting and a sour note before inevitably leaving for Act One.
“I Too Am Whooo. But I’m Also Wheee! So The Wheee Balances The Whooo.”
Esquie
Esquie often serves as the game’s comic relief character due to the many wacky things he says. Yet, despite being a strange creature, there is a wisdom to him. This mix of intelligence and weirdness is clear when he talks about him being both “wheee” and “whooo.”
What he is saying is that there is a sadness to him alongside his general happy demeanor. So, it’s a pretty powerful quote, and the use of terms like “whooo” and “wheee” means that fans aren’t going to forget this line quickly.
“If Saving You Means Losing You, Then So Be It.”
Renoir
For much of the adventure, Renoir just seems to be a cruel villain. And you don’t get to know his true intentions until the big reveal at the end of Act Two. Prior to that, though, there are a few hints that he isn’t as evil as he may seem. One of them comes in the conversation he has with Verso inside the monolith.
The line “If saving you means losing you, then so be it” is particularly notable. Before you know the true story of their family, it simply seems an impactful quote about how much Renoir cares for Verso. Once you know about the death of the real Verso, you realize that this line is a result of the incredible grief that Renoir is feeling.
“And This World, A Mirror.”
Alicia
When you first play the game, you will believe that the story is wrapping up nicely at the end of the second act. After all, the Paintress is defeated, the numbers on the monolith are gone, and most people are happy.
However, as Verso steps away from the celebration after returning to Lumiere, and begins to read Alicia’s letter, we learn that the world we’ve been playing in isn’t what it seems. “And this world, a mirror” is one of the quotes from the letter that stands out the most.
“GET OUT OF MY WAY!”
Gustave
Clair Obscur: Expedition 33 undeniably takes itself incredibly seriously, but it doesn’t get bogged down thanks to strategically injected moments of levity. For instance, Gustave’s interaction with the Gestral guard near the end of Act One is a perfect example of the game’s humor.
Convinced that he’d need to shout the password phrase at the Gestral blocking the party’s way forward, the usually calm and cool Gustave is forced to scream at the Gestral, who quickly tells him that he didn’t need to be so rude, and moves out of the way. This hilarious moment is even better given how much the other party members immediately tease him for it.
“When One Falls. We. Continue.”
Lune
Following Renoir’s massacre at the beginning of Act One, the story is off to a very grave start. Hopes seem up once Gustave reunites with Lune, but her pragmatic personality immediately clashes with the desperate Gustave.
The two break into a fiery disagreement once they learn that Maelle might be alive, but they’ll need to break protocol to find her. Being her adoptive brother, Gustave is willing to abandon Expedition rules, but in a moment of strong characterisation, Lune reminds him that they shouldn’t be so sensitive and not to take the sacrifice of the other members of the Expedition in vain. Even though Gustave eventually gets his way, this tension between the first two party members does a fantastic job of establishing their personalities.
“Our Whole World Carries The Burden Of Your Family’s Grief.”
Verso
Act Three comes with some of the most unpredictable twists in all of Clair Obscur. While you could probably tell that there was something not quite right about the world you were playing through in the first two acts, the exact nature that’s revealed in the final third is so out of left field that it’s impossible to completely see coming.
With this revelation of the world’s true nature in the Canvas also comes the revelation that Verso is essentially the conscious ghost of the real Verso, who died in the world outside the Canvas. Like it or not, the reality of Clair Obscur’s world revolves around the interpersonal drama of Renoir, Aline, Alicia, and Clea. And Verso clearly makes his harsh opinions known in this quote.
“I’ve Had Enough Condolences.”
Maelle
The beginning of Act Two is one of the most emotionally raw sections of the game, following the surprise death of Gustave at the end of the previous chapter. Maelle takes it the hardest, given her close familial relationship with Gustave, and now she has to deal with a new, seemingly replacement party member trying to comfort her.
While the pair grow close relatively quickly (given the unconventional nature of the relationship, revealed much later in the story), in their first conversation, Maelle is simply tired of the loss that has plagued her for 16 years. Even though almost everyone in Clair Obscur’s world is used to grieving, at this point, meeting someone so similar to the brother she just lost, Maelle is past the point of platitudes.
“Oh, No, He’s Right Next Door.”
Esquie
When first meeting Esquie in the game, it’s unclear just how the strange behemoth will interact with the party. After telling them they’ll need to recover his rock, Gustave (seemingly fully aware of the fourth wall) vocally guesses that this will be a fetch quest, sending them deep into the depths of Nevron territory.
Esquie telling him that it’s just in the other half of the very same cave is a perfect reveal, not only to establish Esquie’s sense of humour but also his undeniable laziness.
“Tomorrow Comes.”
Various Characters
It’s hard for games to establish an iconic phrase, especially when so many titles try to force it and end up failing. The recurrence of “Tomorrow comes” is hardly subtle, thanks to how well it summarises the attitude of the surviving citizens of Lumiere, especially the Expedition members. Yet, it ends up being both impactful and memorable.
At the start of the game, you’ll hear the mantra thrown around quite casually, but its true impact is recognized in how it shows up in the lowest moments of grief, in the tensest of disagreements, or right before do-or-die battles.
