Metroid Prime 4 is almost upon us, bringing an end to a whopping 18-year wait for a new Prime game in the series. With that much time between releases, it makes sense that certain things have had to change. It’s a very different game to what some fans are used to, which is reflected in the game’s recent review scores, but one change that Nintendo has made to the Prime formula is Samus Aran’s voice actor.
Metroid fans will know that Samus Aran was originally voiced by legendary actress Jennifer Hale throughout the Prime series, a woman who has been in dozens of video games to date, and is most commonly known as the person behind the voice of FemShep in the Mass Effect series. However, Hale has been recast in Metroid Prime 4, as revealed by the game’s ending credits.
Metroid Prime 4 Credits Reveal New Samus Voice Actor
First spotted by Nintendo Everything, the credits for Metroid Prime 4 now reveal that actress Erin Yvette now seems to be playing Samus Aran, and just like Jennifer Hale, Yvette also has a pretty stacked resume. She’s been in several of the best games to come out over the past few years, and has played roles such as Ayre in Armored Core 6, Dora in Hades 2, and Snow White in The Wolf Among Us.
Metroid Prime 4: Beyond Is Not Only A Worthy Successor, But An Exciting Sign Of Things To Come
Samus Aran is back in Metroid Prime 4, a sequel almost two decades in the making.
On top of that, her most recent acting role was Blonde Blazer in Dispatch, which has been a dominant force in the games industry this year. That’s a lot of experience and a lot of incredible games that Yvette has been involved in, so we can pretty safely assume that the rather stoically silent Samus Aran is in good hands with such a talented actress behind her.
Unfortunately, the quality of the game’s voice acting may not have saved Metroid Prime 4 from fairly tepid reviews, at least when it comes to the Metroid Prime series. At the time of writing, the game is currently sitting at an 81 on Metacritic, which is still excellent, but not exactly the heights that you’d expect from a game 18 years in the making. It’s also possible that Nintendo itself wasn’t too confident in its quality, given how little time it’s given to the game from a marketing point of view.