The newly released second part of Dragon Ball Z: Kakarot‘s Daima DLC has an interesting addition to the anime’s epilogue that explains how the post-game can even happen.
I think I speak for everyone except for those particularly fussed about Dragon Ball’s canon when I say that it was a sad day when Dragon Ball Daima came to an end. There was a little glimmer of hope for fans of Mini Goku and the gang, though, as the anime had a surprising epilogue scene that seemed to be teasing a future for the series.
In Dragon Ball Daima’s epilogue, Goku, Bulma, Glorio, and Shin discover that two more Third Eyes are just sitting in a jar in the Demon Realm’s medicine shop. While it can just be taken as a joke about how the most dangerous relics in the world have been hiding in plain sight all along, some took it as a tease for the future. Well, Kakarot has now extended that epilogue even more, for obvious reasons.
Dragon Ball Z: Kakarot Just Added More To Daima’s Epilogue
We Can All See Why, Though
Earlier today, Dragon Ball Z: Kakarot’s second Daima DLC launched (wordily titled Adventure Through the Demon Realm Part 2), wrapping up the anime’s story with even more flashy CC2 goodness. Just like with the Daima anime, Kakarot ends with the same goofy post-credits scene of the other Evil Eyes being discovered. As pointed out by DbsHype, though, there’s a little more to it.

Dragon Ball Z: Kakarot’s Daima DLC Part 1 Is Good, But You’re Better Off Waiting For The Full Thing
Kakarot’s Daima expansion is one of its most unique and interesting, but it’s let down by just how short it is.
Instead of ending there, Kakarot takes things one step further. Goku tells Panzy that it feels “like a waste” since he was just getting used to being Mini Goku and had even managed to reach Super Saiyan 4 in the form. You can probably already tell where Kakarot is taking this extra epilogue scene, as the medicine shop woman offers an interesting solution.
The shopkeeper goes to find an item she thought she’d never sell (read: because it exists for gameplay reasons only), before pulling out a Mini Bug, which can temporarily turn whoever eats it into a kid again for a little while. Goku and the gang react in shock, and suddenly the post-game becomes a lot more feasible. Oh, CyberConnect 2, you cheeky devils.
I mean, hey, there’s a chance the Mini Bug pops up in Dragon Ball’s future, but it’s clearly just a clever way to let Goku and the rest of the cast turn into kids and spend more time in the Demon Realm.
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