How To Unlock Every Achievement And Trophy In Reanimal

How To Unlock Every Achievement And Trophy In Reanimal

Non-Cannonical

Fire at the secondary target with the cannon.

While you’re taking aim at the whale monster in the sea with the cannon, use another missile to aim back at the bunker where you turned the cannon on a few moments before and fire a second missile back into that control room window you’d been looking out of to see the cannon.

Secret Bunker

Input the secret code.

When entering the code to activate the cannon during Chapter Six, Nobody Left Behind, you can also enter the following code and pull the lever to enter it, which also reveals one of the 20 hidden posters.

Creature Comforts

Comfort the scared pig.

As you find your friend with the bucket on their head in chapter four, No Shelter, at the end of the clock tower, you’ll see a pig run by. Follow it to find the right path, but stop by and interact with it to offer it some solace while it’s so afraid.

Save Our Skins

Escape Sniffer.

Successfully keep Sniffer from getting into the ice cream van at the end of chapter two.

Happy Days

Reunite with your friends.

Once you’ve finished fighting the Mother in chapter six, you’ll find your friends and trigger this achievement.

Tarred and Feathered

Save your friend from the birds.

Successfully run from the seagull in the third chapter and recruit a second friend to the group.

All is Well

Finish the main story.

This achievement triggers automatically when you roll credits on Reanimal.

Destruction Derby

Wreck 24 cars from the comfort of your own vehicle.

While driving the tank through the streets, destroy a total of 24 cars on your path. You’ll need to opt into destroying enough of them to achieve this trophy.

Survival Instinct

Fail to save your friend from being killed.

When you’re progressing through the early stages of chapter four, No Shelter, you’ll smash a wall of petrified children before being confronted by a trio of hostile spider kids. They’ll be attacking both orphans and your friend, so direct their attention to your friend and let them hit him until he dies. Your screen will fade out and you’ll need to try again, but the achievement will pop when you do.

Just Making Sure

Get your revenge on the Sniper.

After you’ve reached the clock tower in the eighth chapter of the game and found who’s been shooting at you your whole way up, interact with the body kick them before you leave.

Long Live the King

Steal the crown from the leader of the Spider Kids.

When you’re navigating the clock tower in chapter four, No Shelter, you’ll come across a large room with a throne, seated on which is a kid in a crown throwing trash at your friend as they’re led from the room. Approaching the group will make the other kids attack, so take them out until you see the leader climb down from his throne and start sneaking toward the back right corner of the room. Break away from the fight and kill the leader as they’re sneaking off to take their crown as one of the game’s masks and earn this trophy.

You can only hit the leader while they’re actively walking. If they’re on the throne or climbing down, they’re impervious to damage, and they’ll sneak out a curtain in the back fairly quickly. If you dash toward the leader when they start climbing down and leave enough of a gap between yourself and the spider kids, you ought to have time. If not, restart from the checkpoint when you entered the room and keep trying the fight until you can take out the leader in time.

Naval Blazing

Clear 20 naval mines in one playthrough.

As you sail around on your boat, you’ll occasionally find naval mines floating in the water, large grayish-silver balls with spikes on the side. After accessing the harpoons, you can blow them up to clear them of their danger. Do so 20 times in one playthrough for this achievement.

Lullaby

Play the piano.

In chapter five, Down in a Hole, you’ll be chased up into a room exposed to the outdoors when Mother chases you for the first time. Head through the room and over the rubble to find a door forward, but before going up the stairs here, stop to interact with the brown piano on the left wall by the door. Do so three times to get this Reanimal achievement.

Dark Tourism

Push the sightseer into the pit.

As you make your way through the exterior of the factory in the first chapter, Dead in the Water, you’ll see a body in a chair at a scenic location overlooking quite a fall. You can sit next to it for one of the resting places, but interact with the body to push it over the edge.

It’s a Trap!

Reach Sand City.

As you ascend the clock tower, try to wheel the kid with the bucket back up after defeating the petrified kids. A few others arrive and help you get to Sand City.

Home From Home

Reach the small forest town.

As you’re chasing Sniffer as he drives off with your friend, you’ll reach a small town in a pretty rough state. The achievement will trigger when you do.

Into the Abyss

Find your way into the breach.

You’ll head into the breach as you begin chapter seven, The Spoils. Sail through the harbor and watch the scenes with the sheep, then proceed to follow it into the breach.

Friends Like These

Accidentally shoot your friend.

When you’re obtaining the key from the targets that look like strung-up bodies on the shooting range while navigating the sniper puzzle in chapter eight and have access to two firearms with which to get the keys, fire on your friend instead.

Autor

  • Gaby Souza é criador do MdroidTech, especialista em tecnologia, aplicativos, jogos e tendências do mundo digital. Com anos de experiência testando dispositivos e softwares, compartilha análises, tutoriais e notícias para ajudar usuários a aproveitarem ao máximo seus aparelhos. Apaixonado por inovação, mantém o compromisso de entregar conteúdo original, confiável e fácil de entender