Final Fantasy 7 Remake‘s Switch 2 port is a much smoother experience than you probably expect, and even has some benefits over the PS5 and Xbox Series S versions.
From the moment that it was announced, the Switch 2 has gone all-in on third-party ports, from Cyberpunk 2077 to Sonic x Shadow Generations. For the most part, these ports have been pretty solid, but there have been a few that raised eyebrows, like Borderlands 4 and Elden Ring, which were both so rough that they had to be indefinitely delayed.
One game that I’m sure all of us were worried about is Final Fantasy 7 Remake (don’t even get me started on Rebirth), which is a graphically stunning and dense game that seemed like it might struggle on a handheld. Well, that apparently isn’t the case after all, as it’s performing much better than most of us thought it would.
Final Fantasy 7 Remake Has Better Image Stability On Switch 2 Than PS5
Shaping Up To Be A Good Port, If You Can Get Over The Framerate
Earlier this week, Square Enix released a demo for Final Fantasy 7 Remake on the Switch 2, which let players get a glimpse at how the handheld is going to handle it. Digital Foundry put out a neat comparison and deep dive video of all the versions of Final Fantasy 7 Remake, and came away with some surprising thoughts.

Final Fantasy 7 Remake Part 3 Needs To Learn The Right Lessons From Clair Obscur: Expedition 33
The creators of Final Fantasy 7 Remake are in love with Clair Obscur: Expedition 33, and will no doubt strive to learn from it.
As pointed out by Twitter user SMetaldave64, Digital Foundry discovered that the Switch 2 version of Remake has better image stability than even the PS5 version, which is due to its use of DLSS. What this means is that the shimmering and image breakup that the PS5 release had isn’t a problem in the Switch 2 version, which might end up making it look better.
It’s not just the PS5 version that Remake’s Switch 2 port is beating, though, as Digital Foundry also pointed out that the Xbox Series S version of the game (which also has a demo now) is less sharp than the docked Switch 2 release. Digital Foundry explains the intracacies best, but it’s definitely a sign of a strong port.
The only clear downside to the Switch 2 version of the game is that it’s locked at 30fps no matter what, which seems like a fair limitation considering it’s a handheld console (although the Steam Deck does allow for 60fps with some adjustments). That’s pretty minor in the grand scheme of things really, but for any framerate freaks like me, it’s worth keeping in mind.
I’m Hopeful That Tomb Raider: Legacy Of Atlantis Can Give My Kids The Experience I Had Playing Tomb Raider
I want my kids to meet the Lara Croft I first found in 1996.