A year ago, Sony revealed that it had canceled two more live-service projects from its first-party teams, one of which was a God of War live-service game developed at Bluepoint Games. At the time, it was a shocking announcement, especially considering the fact that God of War had primarily been a single-player experience and that Bluepoint only ever offered support help on Ragnarok.
Of course, that shock would be bested a year later when it was announced that Bluepoint Games was being shuttered.

With The Closure Of Bluepoint Games, I’ve Officially Lost All Trust In PlayStation
Bluepoint Games has been shuttered by Sony after it acquired the studio several years ago.
Now, in a new report from Bloomberg’s Jason Schreier, we have a better idea of what exactly Bluepoint was going after with its live-service project, one that would’ve put Atreus front and center of the experience prior to its cancellation.
It’s Boy Meets Hell
Following its acquisition, Bluepoint had “ambitions” to create its own game, rather than helping serve as a support studio on other titles or remaking existing titles. At that same time, Sony began going all in on live-service titles, and a God of War title that could be monetized was Bluepoint’s objective.
The canceled project, per Schreier, would’ve had Atreus fall into Hades. From there, players would control different aspects or versions of Atreus as he went through Greek Hell. There would be co-op play and support, but “much of the game’s design was in flux.”
Having never developed a live-service title, things were difficult for Bluepoint, and, according to the report, “some Bluepoint staffers grumbled that they should be working on another traditional action game like Demon’s Souls or God of War Ragnarok rather than a live-service project that few of them seemed to want to make.”
Despite help from Sony’s Santa Monica Studio themselves, the project never really took off, and then it was canceled. Following that cancellation, Bluepoint made separate pitches for a Bloodborne remake, as well as another version of Shadow of the Colossus. That Bloodborne remake was reportedly turned down by FromSoftware themselves, while Shadow of the Colossus was turned down by Sony.
In seemingly a last-ditch effort, Bluepoint pitched a Ghost of Tsushima spin-off, as part of new projects in existing franchises. However, that was also turned down, and the studio went an entire year without securing a project before ultimately being shuttered.
At the end, it seemed like nothing could go Bluepoint’s way and the rest is history, putting an unfortunate end to a studio that had a lot of promise.
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