To survive this lethal future Earth overrun by the ARC, your PC needs to be just as sharp as your aim. High frame rates and low latency aren’t luxuries here; they’re necessities for every extraction in Arc Raiders.
This guide is straight to the point. We skip the fluff and provide the most effective settings to maximize your FPS and minimize input lag. We’ve fine-tuned every dial to ensure your machine is ready for the action. Let’s cut the delay and lock in your optimal settings.
Best PC Settings
We’ve tested every setting to deliver the optimal competitive advantage. Here that is.
|
Setting Name |
Setting |
Reason |
|---|---|---|
|
Display |
||
|
Window Mode |
Full Screen |
Fullscreen is often best for performance/latency. |
|
Display Resolution |
Native Resolution |
Match your monitor’s resolution. |
|
AMD FSR 3 Frame Generation |
Disabled |
Disabled for lowest input lag. |
|
VSync |
Disabled |
Minimizes input lag. |
|
NVIDIA Reflex Low Latency |
On + Boost |
Must-have for NVIDIA users to reduce system latency. |
|
Frame Rate Limit |
Unlimited |
Unlimited if you need maximum FPS; cap to your monitor’s refresh rate (e.g., 144 FPS) for more stable frame times. |
|
Resolution Scaling and Anti-Aliasing |
||
|
Upscaled Resolution |
100% |
This setting is for your base resolution. |
|
Resolution Scaling Method |
NVIDIA DLSS or AMD FSR 3 |
Recommended to use an upscaler for an FPS boost. |
|
NVIDIA DLSS Quality |
Balanced |
Best balance of performance and image clarity for competitive play. |
|
NVIDIA DLSS Model |
Transformer |
Most modern model. |
|
Graphics |
||
|
Field Of View |
80 |
Max FOV increases peripheral vision. |
|
Motion Blur |
Disabled |
Clear, sharp image during fast camera movement. |
|
Ray Tracing |
||
|
NVIDIA RTX Global Illumination |
Static |
Ray Tracing significantly impacts FPS. |
|
Quality |
||
|
Overall Quality Level |
Custom |
Use Custom after setting individual options below. |
|
View Distance |
High or Medium |
Keep this at least Medium to ensure you see distant enemies/objects clearly. |
|
Anti-Aliasing |
Low |
Reduces performance cost. |
|
Shadows |
Low |
One of the biggest performance hogs. |
|
Post-Processing |
Low |
Disables costly effects like depth of field, bloom, and lens flares. |
|
Texture |
High |
High often has minimal performance impact on modern GPUs. |
|
Effects |
Low |
Stabilizes FPS during heavy combat. |
|
Reflections |
Low |
Screen-space reflections are costly. |
|
Foliage |
Low |
Helps reduce visual clutter. |
|
Global Illumination Resolution |
Low |
Reduces complex lighting calculations for an FPS gain. |
|
Advanced |
||
|
In-Game Performance Overlay |
Simple |
Disabled during normal play, but enabled while you fine-tune your settings to monitor FPS and latency. |
|
Idle Energy Saving |
Enabled |
Enabled can save a small amount of power when AFK. |
|
Inactive Window Energy Saving |
Enabled |
Enabled if you frequently Alt+Tab and want to save power when the game is not focused. |
