Just one day after Larian Studios’ publishing director, Michael Douse, slammed Epic Games for gatekeeping Alan Wake 2, so much so to the alleged financial detriment of its developer, Remedy Entertainment has clapped back, asserting that without Epic Games and its publishing arm, the long-awaited sequel simply would’ve never happened.
In a post from the official Remedy account, the studio made it clear — “There would be no Alan Wake 2 without Epic Publishing.”
More importantly, it wanted to highlight that the deal inked between the two companies was “very fair” for the Finnish developer. “While these complex deals can often take even a year to reach their conclusion, and may not always be fair to the developer, this one was. And it only took months to get done.”

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Those months being referenced are almost surely the time it took for development and publishing costs to be recouped before additional revenue could be split evenly between the two groups.
Epic Games was, and is, an excellent partner to us. Steam or no Steam.
These statements ultimately follow Epic Games CEO Tim Sweeney’s own statements about gamers benefiting from having access to multiple storefronts to purchase games, something that is true for most games, except for Alan Wake 2.
Alan Wake 2 Struggled To Reach The Profitability Point
When Alan Wake 2 was released in 2023, it was an immediate hit among critics and hardcore players. However, that fanfare did not translate to sales, as the game struggled heavily to recoup the costs it took to make the sequel to the original 2010 title.
In a financial report released in 2024, it was noted that Alan Wake 2 still had not generated royalties, having “recouped most of its development and marketing expenses.” That report came just 78 days before the game’s one-year anniversary.
Those weak numbers seemingly pushed Remedy and Epic to converge on a physical release for the game, something that was absent at launch. Remedy noted in that same report that “the Physical Deluxe Edition will help in giving the game added exposure.”
By November of that same year, the game was inching closer but still not near the royalty stage. It wasn’t until February 2025 that the title “started to accrue royalties,” nearly two full years since its release.
There’s no doubt that being on Steam would’ve helped, but then there’d be no Alan Wake 2, at least according to Remedy. It’s a sticky situation, no doubt.
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