I Played Resident Evil, Pragmata, and Onimusha, and I’m All In on Capcom’s 2026 Lineup

I Played Resident Evil, Pragmata, and Onimusha, and I’m All In on Capcom’s 2026 Lineup


Capcom has been on a hot streak in recent years, delivering major new entries and acclaimed remakes for fan-favorite franchises like Resident Evil, Monster Hunter, and Street Fighter, alongside original titles such as Kunitsu-Gami: Path of the Goddess. However, the publisher’s 2025 lineup is noticeably more subdued, headlined by Monster Hunter Wilds and supported by smaller releases like the Onimusha 2: Samurai’s Destiny remaster and Capcom Fighting Game Collection 2.

That’s set to change in 2026. Capcom has three new, high-profile titles that are sure to make waves when they hit PC and consoles: Resident Evil Requiem (aka Resident Evil 9), the next mainline installment in the legendary survival-horror series; Pragmata, a new third-person shooter with a unique hacking mechanic; and Onimusha: Way of the Sword, a revival of the classic samurai series. I got to play all three at Capcom’s Gamescom preview event in New York City, and have some takeaways to share.


Resident Evil Requiem

Resident Evil: Requiem (Credit: Capcom)

Resident Evil Requiem: Lots of Sneaking, Multiple Perspectives

When Resident Evil Requiem debuted at the Summer Game Fest, Capcom emphasized that the new protagonist, FBI agent Grace Ashcroft, must rely on her wits and less on her strength to survive. She’s not channeling the nimble, backflipping Leon Kennedy or boulder-punching Chris Redfield. Instead, Grace is better suited to hiding and sneaking around enemies, which is what was largely on display in the demo.

There’s a surprising emphasis on lighting. Even in the brief demo, there were multiple light sources that I manipulated, which played into the cat-and-mouse gameplay once a monstrous woman appeared. As she stalked the rooms looking for Grace, I found a few bottles to toss as a distraction. A lighter cut through the darkness and, most importantly, helped me navigate under tables and around corners to avoid the creature. Grace had no weapons in the demo and was powerless in the face of the enemy. Combat is a mainstay in Resident Evil titles, so its absence was immediately felt.

The demo was exactly what I experienced at the Summer Game Fest, albeit in both first- and third-person perspectives. I’m not a fan of the first-person perspective (it makes my eyes cross the older I get), so I was pleased when Capcom revealed that you could switch to the third-person perspective at any point.

Although 2021’s Resident Evil Village eventually received a third-person camera update, it was clear that the game was not built for that angle. Rooms suddenly felt claustrophobic in third person, and the camera was not as graceful as it was in the Resident Evil remake trilogy. That’s not the case with Requiem, as both camera angles are considered. So much so that there are slight gameplay differences depending on which perspective you choose. For example, there’s a short chase sequence that plays out a little differently depending on your viewpoint. In first person, the camera shakes as you make your escape; in third person, Grace stumbles and falls, adding to the scene’s tension. 

There’s still much to learn about this new entry in the Resident Evil series—but the release date isn’t a mystery. Resident Evil Requiem will land on PC, PlayStation 5, and Xbox Series X/S on February 27, 2026.


Pragmata 2

Pragmata (Credit: Capcom)

Pragmata: Wrecking Robots With Puzzles and Guns

Pragmata is shaping up to be one of the most unique shooters in Capcom’s illustrious library. Announced nearly six years ago at Sony’s PlayStation 5 showcase, Pramata stars Hugh, an astronaut sent to investigate a seemingly abandoned space facility, and Diana, an android that resembles a little girl. Trapped on a space station controlled by an AI named IDUS that wants both of them dead, the two battle waves of robots with a gameplay loop that combines on-the-fly puzzle solving with fast-paced gunplay.

To damage enemies, Diana must initiate a hack. While locked onto a foe, you use the controller’s face buttons to quickly navigate a Snake-like puzzle. The hack is successful when you connect with the green node at the puzzle’s end, opening the enemy to attack.



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I played Pragmata at Summer Game Fest, and this new Gamescom demo was mostly the same. I say mostly, as it cut down the platforming puzzle sections that ruined the pace of the Summer Game Fest demo. Another difference: the Summer Game Fest demo ended just before a boss fight, while the Gamescom demo let me tackle the threat head-on. The fight was relatively simple, but it showcased just how well the hack-and-shoot mechanics work. Pragmata is a puzzle game tucked away in a shooter, and once you get into a flow, it feels like a rhythm game.

I’m curious to see if Pragmata will land as the developers intend. The demo didn’t offer much puzzle variety, and the mad dash to solve them seemed the most effective method for defeating enemies despite damage-enhancing power-ups. At times, its puzzle-solving and chaotic arcade shooting felt like patting your head while rubbing your stomach. Still, I have high hopes for Pragmata, and I walked away wanting more. It hits PC, PlayStation 5, and Xbox Series X/S sometime in 2026.


Onimusha: Way of the Sword

Onimusha: Way of the Sword (Credit: Capcom)

I’m both excited and concerned for the upcoming Onimusha: Way of the Sword. On one hand, it’s been nearly 20 years since a new Onimusha game, so I’m stoked that Capcom is modernizing the historically clunky, demon-slaying series. On the other hand, Onimusha is no longer a Resident Evil clone; it’s now an upcoming entry in the popular Soulsborne action subgenre.

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I loathe Souls-type titles, but approached Onimusha with an open mind. As expected, the combat is slow and methodical, with a satisfying defensive system that lets you parry incoming attacks. In my demo session, a well-timed parry blocked an attack from an enemy sneaking from behind, which let me gracefully chuck him into a nearby foe. That set them up for a quick dispatch via a series of sword swipes.

The playable demo unfolded differently from the Summer Game Fest build. In this new demo, I fought a few other non-humanoid monsters and trudged through a destroyed village while pulling off stealth attacks. The demo wrapped with a boss fight against a new rival, the gauntlet-wielding Sasaki Ganryu, who greatly reminds me of the wild Goro Majima from the Yakuza games.

Casual encounters with enemies were satisfying, but the boss fight was a highlight. It was tricky at times, but I never felt the frustration that usually rises inside me when I play other Soulsborne games.

Onimusha’s presentation is a standout element. The game uses late actor Toshiro Mifune’s face for the main character, Miyamoto Musashi. That and the excellent voice acting really sold Musashi as a scoundrel with a good heart. In fact, his English dub sounds like Ben Starr, a voice actor who has enjoyed a hot streak of high-profile performances in Clair Obscur: Expedition 33 and Final Fantasy XVI. That isn’t confirmed, however. Like the others, the new Onimusha is headed to PC, PlayStation 5, and Xbox Series X/S in 2026.


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I may have already seen this game trio at Summer Games Fest, but playing these new builds has better contextualized much of my joy—and some concerns. Still, 2026 is just around the corner, and I’m looking forward to playing more Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword in the coming months before their release dates. Keep an eye on PCMag for more on these exciting titles.

About Zackery Cuevas

Writer, Hardware

Zackery Cuevas

I’m a PCMag reviewer and ISF-certified TV calibrator focused on computer accessories, laptops, gaming monitors, and video games. I’ve been writing, playing, and complaining about games for as long as I remember, but it wasn’t until recently that I’ve been able to shout my opinions directly at a larger audience. My work has appeared on iMore, Windows Central, Android Central, and TWICE, and I have a diverse portfolio of editing work under my belt from my time spent at Scholastic and Oxford University Press. I also have a few book-author credits under my belt—I’ve contributed to the sci-fi anthology Under New Suns, and I’ve even written a Peppa Pig book.


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  • Gaby Souza é criador do MdroidTech, especialista em tecnologia, aplicativos, jogos e tendências do mundo digital. Com anos de experiência testando dispositivos e softwares, compartilha análises, tutoriais e notícias para ajudar usuários a aproveitarem ao máximo seus aparelhos. Apaixonado por inovação, mantém o compromisso de entregar conteúdo original, confiável e fácil de entender