In John Carpenter’s Toxic Commando, your loadout kind of decides how your whole run is going to feel. Some weapons feel great on paper but fall apart when you are getting swarmed, while others quietly carry you through tough encounters without much effort.
It really comes down to finding combinations that actually work together instead of just picking what looks strongest. This guide goes over some of the best loadouts so you can spend less time struggling and more time mowing through enemies like you’re meant to do. Here are four of what I recommend to get you started.
Best Balanced Loadout
If you want a reliable, do-it-all setup that never feels out of place, this balanced loadout is a strong starting point.
The HAMR-17 sits comfortably in the middle of the assault rifle category, as it offers solid accuracy, good handling, and even a slight penetration bonus that helps when enemies start stacking up. It does not excel in one area, but it also does not fall short, making it perfect for adapting to unpredictable encounters.
The 1911 Protector rounds this out with dependable handling and consistent damage, as it gives you a clean fallback when your primary runs dry or enemies close in.
|
Slot |
Weapon |
Why It Works |
|---|---|---|
|
Primary |
HAMR-17 |
Balanced stats with good accuracy and penetration |
|
Secondary |
1911 Protector |
Reliable handling and consistent damage |
|
Heavy (Pickup) |
MAG 5 / BF25 |
Strong burst damage for tougher fights |
Best Precision Sniper Loadout
For those who prefer control, the sniper-focused loadout is about picking enemies apart before they can overwhelm you.
The MK110 is the only sniper in the game, and it earns that exclusivity with top-tier accuracy and strong penetration. You can eliminate threats before they even reach your team.
The Casull 6 complements this by delivering high-damage, accurate shots when enemies get too close for comfort.
|
Slot |
Weapon |
Why It Works |
|---|---|---|
|
Primary |
MK110 |
Highest range and accuracy with strong penetration |
|
Secondary |
Casull 6 |
High damage and precision for close encounters |
|
Heavy (Pickup) |
Railgun |
Massive single-shot damage for elite enemies |
Best Run-And-Gun SMG Loadout
If you like to stay mobile and aggressive, this loadout leans fully into speed and pressure.
The Keris V10 is great with its high fire rate, and it lets you shred through enemies at close range. While its accuracy is not the best, that hardly matters when you are constantly moving and fighting up close.
Pairing it with the Geist 17 gives you a similarly fast-firing backup that keeps the pressure up even when you are forced to switch weapons mid-fight.
|
Slot |
Weapon |
Why It Works |
|---|---|---|
|
Primary |
Keris V10 |
Extremely high fire rate for close-range shredding |
|
Secondary |
Geist 17 |
Fast firing pistol that maintains aggression |
|
Heavy (Pickup) |
Hailstorm MGL / Thumper GL |
Great for clearing crowds quickly |
Best Close-Range Tank Loadout
If you want to get right into the thick of it and survive, this shotgun-focused loadout delivers stopping power.
The Dunal SXS hits incredibly hard while maintaining great handling and mobility, which makes it perfect for deleting enemies at close range. It is unforgiving if you miss, but devastating when you land your shots.
The 1911 Protector again serves as a reliable backup. It gives you a bit more reach when needed.
|
Slot |
Weapon |
Why It Works |
|---|---|---|
|
Primary |
Dunal SxS |
Massive close-range damage with strong handling |
|
Secondary |
1911 Protector |
Reliable fallback for mid-range fights |
|
Heavy (Pickup) |
BF25GL / MAG 5 |
Adds explosive or sustained firepower |
John Carpenter’s Toxic Commando: Weapon Tier List
This John Carpenter’s Toxic Commando weapon tier list highlights the strongest guns.
