With hundreds of character creation possibilities in Solasta 2, it can be difficult to know where to start. The best place is by choosing your race, which will help determine more than just your appearance in the world. Each race is inspired by the Dungeons & Dragons 5e ruleset, which means that the choices you make will provide you with different stats and skills.
We’ll break down which races are best for which classes, as well as how you can maximize your party’s potential to tackle any encounter. Here’s everything you need to know about the available player races and what they affect in Solasta 2!
Solasta 2 is currently in early access, so details are subject to change between now and the 1.0 release.
All Races In Solasta 2
There are four races to choose from in the character customization menu. You can design a dwarf, elf, human, or halfling to be any class. All races in Solasta 2 have access to the Common Language, but can also know two additional languages, including:
- Dwarvish
- Giant
- Orc
- Goblin
- Elvish
- Gnomish
- Halfling
- Draconic
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Take a look at the specific race choices you can make below when building your party characters, along with recommendations for the best classes for each race.
Best Classes For The Dwarf Race
Dwarves are a hardy folk renowned for their craftsmanship. They have several ancestral features:
- Darkvision. Allows for more visibility in dark settings, up to 60 feet. Dim lighting appears as bright lighting, and complete darkness appears as dim lighting.
- Dwarven Resilience. Advantage on saving throws against poison, and resistance to poison damage.
- Dwarven Toughness. Your hit point maximum increases by one, and increases by one every time you gain a level.
- Stonecunning. As a bonus action, dwarves gain 60 feet of tremorsense while touching a stone surface. You can detect the location of creature touching the same stone surface for ten minutes.
Dwarves are best suited for bulky, hard-hitting classes like Fighter or Paladin. They take to the frontlines and absorb damage like a sponge, despite their short stature. However, they can also make great casters, like Clerics or Sorcerers.
Best Classes For The Elf Race
Elves are flexibly when it comes to their potential. Though not as diverse as humans, they do have a knack for ranged attacks and magic. Unlike other races, you can pick one of two specific lineages to come from.
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High Elf Racial Traits
- Level One: Learn the Fire Bolt cantrip, which can be swapped out for another cantrip at a long rest.
- Level Three: Learn the Longstrider spell at first level, which can be used once per long rest or according to your spell slots as you level.
- Level Five: Learn the Misty Step spell at second level, which can be used once per long rest or according to your spell slots as you level.
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Sylvan Elf Racial Traits
- Level One: Your base movement speed is increased to 35 feet and you learn the Venomous Spike cantrip.
- Level Three: Learn the Expeditious Retreat spell at first level, which allows you to dash as a bonus action at the end of each turn.
- Level Five: Learn the Protection from Poison spell at second level.
If you’re not sure which one to pick, choose High Elf for general purpose skills (or if you’re new to the mechanics) and Sylvan if you have a specific build in mind (or have experience with Dungeons & Dragons).
Regardless of your subrace, all elves have the following traits:
- Darkvision. Allows for more visibility in dark settings, up to 60 feet. Dim lighting appears as bright lighting, and complete darkness appears as dim lighting.
- Fey Ancestry. You have a better chance to avoid being charmed by rolling with advantage on the corresponding saving throws.
- Keen Senses. You gain proficiency in Insight, Perception, or Survival at your discretion.
- Trance. Magic cannot put you to sleep, and you’ll remain awake during long rests, though in a meditative state.
Elves make great Wizards and Paladins when choosing the High Elf lineage, but a rogue will better utilize the Sylvan lineage for the increased movement speed and unlocked spells. A tank can also reduce their mobility problems with the Sylvan lineage.
Best Classes For The Human Race
Humans are the most versatile race, and it’s thanks to their immense potential to adapt to their surroundings. Below are the traits they get at the start:
- Resourceful. You’ll gain Heroic Inspiration after a long rest, which allows you to reroll a failed attack roll and use the new result instead.
- Skillful. Gain proficiency in one skill of your choice.
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Versatile. Gain an Origin Feat of your choice in character creation.
- Magic Initiate (Wizard or Cleric): This feat grants you two cantrips and a first level spell that’s always prepared and can be cast once per long rest without expending a spell slot. Uses the highest of your Intelligence, Wisdom, or Charisma stats as your spellcasting ability.
- Quick: Adds +5 to your movement speed, and opportunity attacks roll at disadvantage against you.
- Ready for War: You gain proficiency with light armor, shields, and martial weapons.
- Robust: Increases your maximum HP by your character level when taken, then +1 HP each time you level up afterward. Your hit die healing rolls are doubled, and if you stabilize after dropping to zero HP, you regain one HP.
- Savage Attacker: Once per turn, when you hit a target with a weapon, roll the damage dice with advantage.
- Skilled: You gain proficiency in any three skills or tools.
- Vigilant: You gain proficiency or expertise in Perception, and you no longer roll at disadvantage on your initiative when being surprised.
Since humans are so customizable, you can design them to fit any class you like.
Best Classes For The Halfling Race
Halflings are similar to Dwarves, but only in their size. While Dwarves are built to be tanks, Halflings are nimble and stealthy to a fault. Below are the skills and features they’ll start with:
- Halfling Nimbleness. You can move through the space of any creature that is one size larger than you, but you cannot stop on this space.
- Luck. When you roll at Nat 1 on any d20 check, you can immediately reroll and will use the new result by default.
- Naturally Stealthy. The Hide action is available to you even if you’re only obscured by a creature at least one size larger than you.
Halflings make the best Rogues due to their knack for going unseen. They can also make great Sorcerers and Clerics if their other stats are built properly. Also, if you’re notorious for rolling Natural Ones in your game, or just have the worst rolls, Luck is a great skill to have.
It will almost always transform your Natural One into something better, unless you’re unfortunately unlucky and roll the same result twice… but at that point, no skill can help you.
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