How To Automate Farms And Floodgates In Timberborn

How To Automate Farms And Floodgates In Timberborn

Building a thriving city of beavers in Timberborn takes patience and practice. Going too fast will cause collapse in the long run while going too slow can cost you years of little to no progress. With droughts and badtides looming on the horizon, there’s a better way to manage your settlements as they grow.

Automation is a late-game prospect, but it’s worth investing in and experimenting with it. It can save you from certain disaster or simply streamline your daily tasks to ensure your beavers live full lives. Take a look at how you can implement it into your society as soon as possible.

If you want to build beaver bots, check out our guide here! This guide is specifically for automation mechanics.

How Does Automation Work?

Timberborn A farm run by beavers.

Automation is a late-game feature that allows you to have the game automatically signal the beavers to transport goods, adjust floodgates, and swap jobs depending on the conditions you set.

Timberborn A river divided by a brown cliff, with blue water on the left and red water on the right.

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For example, you can have your lumber mills stop producing planks if your storage is full to ensure you don’t run out of wood. Take a look at all the options available to you in the table and how you can use them.

All Automation Parts And What They Do

Automation

Description

Materials

Lever

Sends a manually controlled signal.

1 Plank, 2 Gears

Relay

Performs a simple logical operation on its input signal.

1 Plank, 1 Gear

Flow Sensor

Measures water flow beneath its arm.

6 Planks, 4 Gears

Depth Sensor

Measures water depth below its arm.

4 Gears, 8 Scrap Metal

Contamination Sensor

Measures water contamination below its arm.

8 Gears, 8 Metal Blocks

Chronometer

Sends a signal based on the time of day.

8 Planks, 6 Gears

Weather Station

Sends a signal based on the weather.

10 Gears, 8 Treated Planks

Power Meter

Monitors power network parameters.

10 Gears, 6 Metal Blocks

Population Counter

Monitors various population, housing, and workforce metrics.

2 Planks, 2 Gears, 1 Metal Part

Resource Counter

Sends a signal based on the stock level or storage fill rate of a specified good.

4 Planks, 4 Gears, 1 Metal Part

Science Counter

Sends a signal based on Science Points.

6 Gears, 4 Scrap Metal, 6 Metal Parts

Indicator

An indicator light with alerting capabilities.

2 Scrap Metal, 1 Tree Sap

Speaker

Makes noises.

4 Planks, 2 Gears, 4 Metal Blocks

Firework Launcher

Shoots out celebratory fireworks.

1 Gear, 2 Treated Planks

Detonator

Arms the dynamite underneath it.

1 Metal Block, 1 Explosive, 1 Extract

Timer

Applies time-based processing to its input signal.

1 Treated Plank, 1 Metal Block

Memory

Changes and holds its state in response to specific input sequences.

1 Metal Block, 1 Extract

HTTP Lever

An API-Controlled lever.

2 Gears, 2 Scrap Metal

HTTP Adapter

Turns its input signal into an API endpoint and webhook calls.

2 Gears, 4 4 Scrap Metal

The HTTP Lever and HTTP Adapter are highly advanced and can be used to broadcast information out of the game.

To automate farms, you can use resource trackers to relieve farmers when you have an abundance of food, as well as signal them back to work when food runs low. You can also use weather trackers to have farmers work on other projects during droughts and badtide as needed.

The same can be done with floodgates and pumps to regulate the flow of water during natural disasters. You’ll also be able to terraform using detonators to blow up dirt blocks, allowing your beavers to create new waterways and fields for planting.

Timberborn A Bustling Beaver City.

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