As you make your way through the Indigo League in Pokemon FireRed & LeafGreen, you’ll find plenty of extra things to keep you busy along the way. There are unique ways to find Pokemon and grind for experience in these games, and one of the best is the Safari Zone.
Located north of Fuchsia City, you’ll find several areas of the Safari Zone in Pokemon FireRed & LeafGreen that offer unique Pokemon you haven’t yet seen, though you’ll need to find them while working within a very strict movement limitation. Here’s everything you need to know about the Safari Zone!
How Does The Safari Zone Work?
How To Catch Pokemon In The Safari Zone
Though your main goal once you reach Fuchsia City in Kanto after plodding through the long series of battles on the concurrent Routes 12, 13, 14, and 15 after clearing the Pokemon Tower is pushing through the Fuchsia City Gym and defeating Koga there, that’s far from the only thing there is to do in this major Kanto metropolis!
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As you continue to walk north from the Route 15 entrance gate into Fuchsia City, you’ll begin to see an array of zoo-like cages with plenty of Pokemon on display. There’s plenty to see outside, but in the very northernmost part of this area is the entrance to the Kanto Safari Zone in Pokemon FireRed & LeafGreen.
Here, you can spend 500 PokeDollars for a chance to run through Pokemon FireRed & LeafGreen’s Safari Zone, either by speaking to the attendant on the right or simply attempting to walk through the door on the other side of the room.
Paying the entry fee gives you the opportunity to head into the Safari Zone, a unique way to see and catch all kinds of Pokemon you may not be able to find elsewhere around Kanto. You’ll do this not by battling in the traditional sense, but by using bait, rocks, and Safari Balls to catch Pokemon roaming the grounds. You’re given a total of 30 Safari Balls per entry into the Safari Zone, and you’ll be using them to try and catch these exclusive Pokemon, so don’t worry about stocking up before you come.
When you’re trying to catch these Safari Zone Pokemon, you’ll find that the Pokemon may flee from your encounter before being caught, and your behavior will influence this in some way. You can simply throw a Safari Ball without trying to sway the Pokemon’s behavior, but you have unlimited rocks and bait with only 30 Safari Balls, so it may be worth it to see what happens if you use another item.
Using the items you’re given will do the following:
- Offering the Pokemon a piece of bait will make it much less likely to flee from your encounter while it’s busy eating, but it will be harder to catch as a counter to this.
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On the contrary, throwing a rock at the Pokemon to startle or annoy it will make it more likely to flee before you have a chance to catch it, but in exchange for taking the gamble, it’ll be easier to catch than normal.
- Every Pokemon has a base flee rate – a calculated percentage of the chance they’ll run from your battle on any given turn – and throwing a rock doubles their flee rate outright, but improves the chances of catching them dramatically.
In general, you’ll find that rare Pokemon are more likely to flee, so it might be worth throwing a piece of bait just to make them stay long enough for you to catch them.
While you’re inside the Pokemon FireRed & LeafGreen Safari Zone, you’ll notice that the game is keeping count of the steps you take. The entry fee grants you 600 steps before the employees stop you, call you back to the entrance, and will make you pay again to re-enter if you’d like to keep going.
You can see how many steps you’ve got left on the pause screen to help keep track of your adventure. This tracker will count down from 600 to help you estimate a plan for the remainder of your time.
You’ve got as much time in the Safari Zone as it takes you to take 600 steps, no matter how long that takes, so make use of it as you see fit. There are plenty of free items lying about in each area to try and distract you, but they’re all pretty good as far as loot is concerned, so it’s never a downside to grabbing them if you’ve got the steps to spare.
A good way players have found to cheese the Safari Zone a bit is to rotate your trainer without them taking a step, which the game counts as a “step” as far as random encounters go, but which the Safari Zone’s step-counting mechanic does not count as a step. If you stand in the grass and rotate your trainer, you can easily trigger encounter after encounter without reducing your step counter. It’s easiest to do this with the D-Pad!
No matter where in the Pokemon FireRed & LeafGreen Safari Zone you are when you take step number 600, your entry time is finished and you’ll be brought back to the entrance automatically.
The Safari “Zone” Is Actually Four Zones
Despite the name giving the impression of a single area, you’ll actually find four separate areas of the Safari Zone in Pokemon FireRed & LeafGreen. These are:
- The Center Area, which is where you’ll enter the Safari Zone and begin your adventure.
- Area One to the east of the Center Area,
- Area Two is north of the Center Area geographically, but is initially accessed by going west from Area One.
- Area Three is the final area geographically west of the Center Area, but you’ll access it for the first time using one of two paths leading south from Area Two.
The area itself is a relatively simple layout, with plenty of grass for Pokemon Encounters, several areas of water for fishing or surfing, or paths without these if you’re looking to speed your way to a specific area in the Safari Zone in Kanto for one reason or another.
It’s a good idea to come into the Safari Zone after grabbing the Good Rod from XX – you’ll radically increase the number of Pokemon available in the Safari Zone in Pokemon FireRed & LeafGreen by upgrading before you head in and start fishing!
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What Else Is There To Do At The Safari Zone?
Though the main point of the Safari Zone in Pokemon FireRed & LeafGreen is to log Pokemon into your PokeDex, there are plenty of other ways to enjoy your time here and earn some cool rewards. You can run through as often as you need to grab the available items or log Pokemon, but there are two important things you’ll want to be sure to do during your time here.
Reach The House In Zone Three To Get Surf
Though you’ll see plenty of rest areas throughout the Safari Zone in Pokemon FireRed & LeafGreen, there’s a promotion going on when you arrive to offer a prize to anyone who reaches the house inside the Safari Zone. This is located inside Area Three, as far from the start of the Safari Zone as possible, so you’ll need to plan your steps carefully to get there with enough to spare. If getting to that house is your goal, it’s best not to dawdle by looking for items that may cost you too many steps.
When you get to the house, go inside and speak to the Safari Zone worker here to receive your prize: the special HM that allows your Pokemon to Surf, which will give you access to water around Pokemon FireRed & LeafGreen in ways you’ve not had yet this generation.
You’ll need to first obtain the Soul Badge from Koga at the Fuchsia City Gym before you can use it for traversal. You can enter the Safari Zone as soon as you arrive in Fuchsia City, and your Pokemon can use Surf in battle as soon as they learn it, but you’ll need to prove your mettle as a trainer before they’ll allow you to ride on their backs across the water like that!
Finding The Missing Teeth To Get Strength
Not far from the house in Area Three of the Safari Zone in Pokemon FireRed & LeafGreen, though, is a set of Gold Teeth, which are on the ground appearing as a regular PokeBall in the area. When you first enter Area Three, instead of turning left to go to the house to get Surf, keep walking south from the entrance to Area Three via the aforementioned path to get them.
If you spoke to the employees in their dormitory by the entrance to the Safari Zone, you’ll know they refer to the Safari Zone Warden as Warden Slowpoke and comment on his incomprehensible speech. This will be your hint that these are the Warden’s missing teeth you’re finding in Area Three of the Safari Zone.
After you’ve got the Gold Teeth, go to the Warden’s house in Fuchsia City near the Pokemon Center. Speak to the Warden with the teeth in your bag, and he’ll take them from you and offer a reward for your hard work: the HM for the move Strength, which allows Pokemon to push large boulders and clear any potential obstructions of the sort (which will be essential for the upcoming areas in Cinnabar Island).
Though it technically also has a badge requirement to use outside of battle, you’ll only need to have beaten Erika back in Celadon City, which you’ll have done before reaching the Pokemon FireRed & LeafGreen Safari Zone.
Every Pokemon In The Safari Zone
In the tables below, you’ll find every Pokemon available in the Pokemon FireRed & LeafGreen Safari Zone. We’ve broken down the Kanto Safari Zone into four areas the same way the game has, and we’ve provided information on each Pokemon that appears in the Safari Zone’s areas. Unless the Pokemon are specified as being a fishing or Surfing Pokemon, assume they’re found in the grass in these areas.
Along with info on where to catch every Pokemon in the Safari Zone, we’ve included information on how likely each Pokemon is to flee on any given turn during your encounter with them, as well as the chance they’ll flee once you’ve thrown a rock to anger them and increase your chances to catch them. Strike a careful balance and weigh your chances for catching every Pokemon in the Safari Zone carefully!
The rare Pokemon for each area of the Safari Zone will be marked with an asterisk (*) by their name to denote their rarity.
All Pokemon In The Center Area Of The Safari Zone
|
Parasect Bug/Grass |
Base Flee Rate: 25% |
|
Venonat Bug/Poison |
Base Flee Rate: 15% |
|
Rhyhorn Ground/Rock |
Base Flee Rate: 25% |
|
Chansey * Normal |
Base Flee Rate: 45% |
|
Scyther Bug/Flying (FireRed Only) |
Base Flee Rate: 45% |
|
Pinsir Bug (LeafGreen Only) |
Base Flee Rate: 45% |
All Pokemon In Area One Of The Safari Zone
|
Paras Bug/Grass |
Base Flee Rate: 15% |
|
Parasect Bug/Grass |
Base Flee Rate: 25% |
|
Doduo Normal/Ground |
Base Flee Rate: 15% |
|
Kangaskhan * Normal |
Base Flee Rate: 45% |
|
Scyther Bug/Flying (FireRed Only) |
Base Flee Rate: 45% |
|
Pinsir Bug (LeafGreen Only) |
Base Flee Rate: 45% |
All Pokemon In Area Two Of The Safari Zone
|
Paras Bug/Grass |
Base Flee Rate: 15% |
|
Venomoth Bug/Poison |
Base Flee Rate: 25% |
|
Rhyhorn Ground/Rock |
Base Flee Rate: 25% |
|
Chansey * Normal |
Base Flee Rate: 45% |
|
Tauros * Normal |
Base Flee Rate: 45% |
All Pokemon In Area Three Of The Safari Zone
|
Venonat Bug/Poison |
Base Flee Rate: 15% |
|
Venomoth Bug/Poison |
Base Flee Rate: 25% |
|
Doduo Normal/Ground |
Base Flee Rate: 15% |
|
Kangaskhan * Normal |
Base Flee Rate: 45% |
|
Tauros * Normal |
Base Flee Rate: 45% |
Pokemon Found In Every Area Of The Safari Zone
|
Grass |
|
|
Exeggcute Grass/Psychic |
Base Flee Rate: 25% |
|
Nidoran (Male) Poison (FireRed Only) |
Base Flee Rate: 45% |
|
Nidorino * Poison |
Base Flee Rate: 45% |
|
Nidoran (Female) Poison (LeafGreen Only) |
Base Flee Rate: 45% |
|
Nidorina * Poison |
Base Flee Rate: 45% |
|
Fishing |
|
|
Magikarp Water |
Rod: Any Base Flee Rate: 45% |
|
Poliwag Water |
Rod: Goo Base Flee Rate: 45% |
|
Goldeen Water |
Rod: Good/Super Base Flee Rate: 45% |
|
Seaking Water |
Rod: Super Base Flee Rate: 45% |
|
Dratini Dragon |
Rod: Super Base Flee Rate: 45% |
|
Dragonair * Dragon |
Rod: Super Base Flee Rate: 45% |
|
Surfing |
|
|
Psyduck Water (FireRed Only) |
Base Flee Rate: 45% |
|
Slowpoke Water/Psychic (LeafGreen Only) |
Base Flee Rate: 45% |
Psyduck and Slowpoke can also be encountered when fishing with a Good or Super Rod. Additionally, Nidorina can be located in Safari Zone Area One if you’re playing FireRed, while Nidorino is available here if you’re playing LeafGreen. You can find the middle evolution of your own game’s line here as well, but it’s a great way to get an otherwise version-exclusive Pokemon without trading.
All Differences Between Pokemon FireRed & LeafGreen And Red & Blue Versions
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