After the prologue in GreedFall: The Dying World, one of the first companions to join your party is Alvida. However, circumstances drag you away from her when you reach a safe destination, and you only get her back in your party once you’ve dealt with that.
As soon as she’s on the team again, you get the chance to start her first companion quest, The Heritage Of The Sea. There are many ways to approach it, and it’s possible to miss it altogether, so here’s how to beat the quest and gain more approval with Alvida.
How To Start Alvida’s Companion Quest
After Alvida’s trial, regardless of the outcome, Silvio the Carpenter will offer her information about her late mother. He doesn’t want to talk about it there, though, and says they can talk later.
Now, don’t assume that means he wants you to meet him at his store in the marketplace; he will be there, but he has nothing to say. Instead, go to the tavern and approach the table that Alvida is sitting at.
This will start a conversation between the player, Silvio, and Alvida. Here, Silvio will explain that, since Alvida’s new ship previously belonged to her mother, there should be a hidden compartment containing her logbook.
True enough, Alvida will find her mother’s logbook by the time you board the ship. From here, she’ll ask you to help her track down someone who can decipher the code her mother wrote in.
Like with any companion quest, accepting this locks you into having Alvida in your party until you have completed it. You can only start one companion quest at a time.
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Return To Uxantis
The first step of the quest doesn’t involve going anywhere at all. Alvida wants to ask around about the logbook, which involves speaking to an admiral in Uxantis. Speaking to just one was enough for me, the one closest to the bottom half of the map. Turns out, he is Alvida’s father, so there was some extra dialogue there.
He will point you in the direction of the library, so follow the map marker there. Speak with the man behind the counter, and he will agree it is written in code, and one he cannot decipher in any hurry. Instead, he directs you to try to find someone from Alvida’s mother’s past who may be familiar with the code she used.
Sail To Olima And Find Alma
The woman you’re looking for is Alma, a fellow naut who moved to Olima. Set sail there and begin the search for her location.
If you have not completed the main story quest Kuraz’s Plan yet, then the guards in Olima will be hostile to you. Furthermore, if this is your first time in Olima, you will be recognised from your wanted posters by a man at the docks and potentially attacked. Bring Safia with you to talk your assailant down.
You’re given a few ideas for this, but a quick and easy method is to speak to the bartender at the tavern and give him a purge potion for his hangover. He will then tell you where you can find Alma, updating your map.
Follow the map marker to Alma’s home. There will be Bridge Alliance guards outside trying to apprehend her. Walk forward and start a conversation. All dialogue options result in a fight, but you will get different approval gains/losses with Alvida.
- Ask the soldiers for information about the operation: No change in approval.
- Attack the soldiers: +1 approval with Alvida.
- Let the soldiers take Alma: -2 approval with Alvida (Alvida will also start the fight with the soldiers anyway, making them hostile towards you as well).
During the fight, another naut will come to your aid. Once the fight is over, they reveal that they were sent by Alvida’s father to keep her safe. Alvida is not happy with this. You then have the option to either support the bodyguard, send them away, or let Alvida decide for herself. You will gain +2 approval with Alvida if you let her decide.
Escort Alma To Safety
Alma will be shaken, but safe – but not for long. She will need to be escorted back to the ship so she can look at the logbook. This involves walking with her every step of the way, and not being able to fast-travel.
If you want, you can tell Alma to stay put for now and go ahead and fight any of the guards who will be in your way, or nab some more potions if you think you need them. Otherwise, tell her to follow you now, and fight them while she’s there, or sneak past them altogether.
Your companions should have a voice line when you’re about to go down a street with guards. If not, just look out for a bunch of targetable NPCs standing in one place.
Once you arrive at your ship at the docks, Alma is safe. You have the option to board immediately and discuss the logbook with her, or explore more of Olima first with the rest of your party.
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