Like any respectable grand strategy game, Terra Invicta has a whole bevy of resources for you to manage. And while you have access to a great number of them from the beginning of the game, it’s not always easy to know where they’re coming from.
This becomes all the more confusing once you eventually get to space, and even more resources appear that are used for entirely different purposes. It’s all a lot to process, but here’s everything you need to know about them.
What Are Resources?
Resources are the various currencies and the like you possess as a faction that let you do basically everything in the game. While on earth, you’ll primarily be trying to build up a larger income, rather than worrying about any expenses. In space, expenses become much more important to manage.
Without resources, you’ll find it much harder to do anything in the game, and with more restricted you are on time, you don’t want to get to the Mission phase and not have the resources to dedicate to your Councilors.
On top of the primary resources, there are a few other rare or miscellaneous ones that are used in more specific purposes, such as Power in habs and space stations. Those are more self-explanatory and not used across your whole faction, so those have been excluded.
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Faction Resources
The primary Resources you’ll be handling throughout the game are Faction Resources. These are primarily generated on earth, though can also be gained in space.
They are used in the majority of actions in the game, as well as in building basic structures, bringing items to space, and buying Orgs to boost the capabilities of your Councilors.
|
Resources |
What It Is |
How To Get |
How To Use |
|---|---|---|---|
|
Money |
Exactly what it sounds like. Money is used to buy and pay for things. |
Gained primarily from owning Control Points with a good economy and GDP, and from Councilors. |
Used for buying many Orgs, as well as certain Councilor missions, such as Public Campaigns. Also used in construction. |
|
Influence |
A measure of how popular your faction is. A form of literal social capital. |
Gained from Councilors and from the degree of support you have around the world. The higher the popular support, the higher the Influence income. |
Used to buy certain Orgs, as well as organise Councilor missions such as Purge and Crackdown. |
|
Ops |
Your ability to perform more hostile actions. Think of it as a stockpile of covert agents and helpful tools. |
Ops is one of the hardest resources to come by, gained almost exclusively from certain Councilors and Orgs. |
Used in more hostile Councilor missions, such as Coups and Assassinations. |
|
Boost |
Boost is a unique resource used exclusively for bringing materials from earth into space. The further from earth, the more Boost is required. |
Boost can be generated by Orgs, though is mainly acquired through Space Programs in nations you control. Make sure to invest in the Boost priority to maximise your Boost income. |
Any time you build something in space with materials from earth, it requires Boost. The farther from earth you are, the more Boost is needed. |
|
Mission Control |
This is your bandwidth for control over stations and habs you’ve built beyond earth. It is not a used resource with income, but slots to be filled. |
Like Boost, Mission Control is gained from Nations, by putting your Investment points into the Mission Control priority. Rather than gaining Mission Control over time, you gain one extra Mission Control slot every time the priority is fully filled. There is a limit to the amount of Mission Control each nation can produce, shown in its information panel. |
Every time you build a new structure in space, it uses up Mission Control. Certain structures require multiple Mission Control slots. Certain structures, such as mines, do not require Mission Control slots until you create more than your current limit. |
|
Research |
Unlike most other resources, Research is generated, but not stored. It is used up immediately on any project currently being researched, with your entire Research income given to the current projects every day. |
Research is primarily gained from nations by investing in the Knowledge priority, though is also influenced by the general economy and education of the nation. Research can also be generated by certain Orgs. |
Is automatically used for any currently projects being research, You can choose as many or few projects as you wish to invest in. The less you invest in, the more will be given to the ones you do dedicate to. |
|
Control Point Capacity |
Rather than conquering nations, you spread your influence in them by taking major Control Points. The bigger the nation and its regions, the more of your Control Point Capacity it takes up. |
Control Point Capacity is primarily increased through upgrading the Administration, Command, and Persuasion attributes on your Councilors. Some repeatable research projects also given you a permanent Control Point Capacity increase. |
Control Point Capacity is used up any time you take over a new Control Point. You can see a breakdown of all of this by clicking on the Flag in the information panel at the top of the screen. Being over your Control Point Capacity gives you an increasing daily Influence income penalty, and a scaling modifier that makes it easier for other Factions to perform Purge and Crackdown missions on your Control Points. |
When it comes to Councilor Missions, not all of them require the usage of Resources, they just increase the chances of success.
Space Resources
Once you get to space and are capable of creating mines, some new resources will become available to you. These are all generated and stored, used for the upkeep of facilities, building new structures, or for selling back to earth.
Space Resources are gained from the various planets, asteroids, and other terrestrial bodies you can build on. To determine what resources are available, you must first probe terrestrial body to discover the exact proportion on the planet, and how they are distributed.
Not every site will yield the same number of resources, so choose where to build your mines carefully.
Terrestrial bodies also have a solar rating, which is used to give you an idea of how much solar energy can be generated on that planet relative to its distance from the sun.
|
Resources |
How To Get |
How To Use |
|---|---|---|
|
Water |
Gained primarily from mining. |
Used mainly for the upkeep of staff in habs and stations. Also used in certain nuclear projects. |
|
Volatiles |
Gained primarily from mining |
Used mainly for the upkeep of staff, though also used as a resource in other buildings. |
|
Base Metal |
Gained primarily from mining |
Mainly used in building certain space structures and modules. Can also be sold to earth for money. |
|
Noble Metals |
Gained primarily from mining |
Mainly used in building certain space structures and modules. Can also be sold to earth for money. |
|
Fissiles |
Gained primarily from mining |
Mainly used in creating weapons and propulsion systems for ships. |
There are some later Space Resources as well, such as Exotics and Antimatter, though these are gained from Aliens and specific research projects and next to impossible to passively generate yourself.
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