It’s been nearly three months since Battlefield 6, the first new Battlefield title in some time, was released on all major consoles and PC, and in the 49 days since its release, it sounds like Battlefield Studios, the collective group of EA-owned groups working on the first-person shooter franchise, have had their hands full of stopping cheaters.
In a post shared on Reddit outlining the game’s ongoing anti-cheat efforts, EA asserts that its Match Infection Rate (MIR), or the measurement used for having at least one cheater impact a game, was 98 percent during launch week. In other words, most players were able to enjoy a fair game.
Perhaps most notably, 2.39 million attempts at cheating have been blocked to date. What’s more, of the 193 identified “cheat-related programs, hardware, vendors, and resellers and their communities,” 183 of them have announced they’re either failing, have been detected or taken themselves down altogether.

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In other words, if you’re hosting, selling or providing cheats, there’s a good chance EA is aware of you, and it’s only a matter of time before they close the gap. Moving forward, Battlefield Studios will continue to explore additional security features, target cheating-based hardware and improve reporting flows.
“Cheat developers never stop evolving, and neither will we,” a statement in the post read in part. “Fortunately, fair play is something that we’re passionate about both as developers and gamers, so we’ve been preparing for a long time already.
“Keep it fair out there — we’ll see you on the Battlefield.”
Cheating Has Never Been More Sophisticated, Requiring Enhanced Efforts
As technology has grown, so have the cheating methods, and things have never been more messy, particularly when it comes to online games. Back in October, Black Ops 7 reported that 97 percent of cheaters in its beta were flagged and banned within 30 minutes, a relatively rapid rate. At the time, less than 1 percent of cheating attempts actually disrupted a game.
All these efforts exist, even as games continue to implement strict kernel-level requirements and anti-cheat software, so much so that games often clash with each other over the software, requiring users to uninstall one title in order to play the other. Elsewhere, companies like Riot actively infiltrate cheat groups in order to identify potential exploits before they ever hit the market or happen in-game.
It’s created a rather unfortunate situation where nothing is truly safe. Not in the sense that you’ll have your PC infected, but rather because a mundane video game could be actively infiltrated with bad actors seeking to ruin the fun. That’s what makes these efforts and updates all the more impressive, because without them, you’d have had 2.39 million cheaters and the game isn’t even six months old.
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