When Monster Hunter Wilds launched in late February, it was immediately met with “Mixed” review status on Steam, in large part due to what fans were calling “atrocious performance” and “poor optimization,” issues that seemingly carried over from the game’s second beta, despite well-documented examples.
Let’s just say things were bad enough that even Capcom decided to issue an official apology.
Flash forward to today, and as first spotted by PC Gamer, in a recent financial report Q&A, the company has affirmed that when its next big title, Resident Evil Requiem, launches on PC, it won’t be afflicted by these same performance issues.
Sorry Monster Hunter Wilds, but you got thrown under the bus.
As part of that Q&A session, when asked whether Requiem would run as poorly as Wilds did, Capcom was quick to note that the answer was, no.
“Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features,” Capcom said. “At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.”
Of course, the only way to truly find out if Resident Evil Requiem actually does perform better than Monster Hunter Wilds ever did is to see for ourselves when the game launches next February. That said, given how impactful the performance issues of Wilds have been, it’s safe to assume that Capcom is paying extra attention to how Requiem runs, all in an effort to avoid a repeat.
To this day, Wilds is still being heavily criticized for its performance, with recent reviews earning “Mostly Negative” status on Steam. For reference, 2,421 reviews have been filed in the last 30 days, and only 39% of them are positive. The rest, to no surprise, all point to the game’s abysmal performance.
“It’s been eight months, and the company still hasn’t done anything to address it,” one review from a user with 143 hours on record read. “This is the first game where I’ve actually had to undervolt my GPU because I was getting visual artifacts. That’s just bad practice. A game should never be in this state at release, especially at full price. If I could refund the game now, I would have done so.”
Yeah, it’s safe to assume Capcom would prefer not to see Requiem experience that same level of discontent.
